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Post by skitup on May 25, 2018 10:33:57 GMT -5
Let's just restore the server as it was when the game closed. No need for balance, or tier changes. Just give people a lvl 16 free token as there was on live, and keep the tiers as they were. Give people rats if they want to lvl up fast. Allow people to have fun in the lower tiers too. Too low pop ? who cares, some live warhammer servers had super low/dead pops and they were still fun to play (rvr smallscale fights, solo/duo roaming.. etc) Any balance try will end up in never-ending fights.. If the plan is not to restore the game as it was when it closed.. be nice and release the code, so that people can try I agree with all of this, and I'm sure a lot of people feel the same way, no shitty balance changes game was never supposed to be balanced and never will be. Once everyone is in rr100 gear game will be fine.
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lubu
New Member
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Post by lubu on May 25, 2018 10:59:02 GMT -5
I agree with Raw and skitup, just return the game to 1.4.8 and allow us relive WAR Live. The silly balance changes ruined RoR and made it different from the game we all knew and loved.
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lefze
New Member
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Post by lefze on May 25, 2018 13:31:56 GMT -5
I agree with Raw and skitup, just return the game to 1.4.8 and allow us relive WAR Live. The silly balance changes ruined RoR and made it different from the game we all knew and loved. Some people obviously feel that way, but I have a feeling absolutely everyone knows in their heart how that would turn out. This server is looking at a rough start at best population wise, no point in ensuring it is dead from day one. Extremely few people are gonna bother rerolling from the other server to face a huge grind, as the game is so old most people have already gone through that all too many times. And also, while a lot of the changes were silly from the get go, saying lives imbalances and shortcomings shouldn't be touched is what's actually silly. It could have been done in a better way, and there are a lot of things that never got fixed after failed attempts, why not let a new team try to handle it and see how it goes. And as far as I can tell from actively playing the game still, on both sides, changes made to a lot of classes and mechanics are necessary.
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nomad
New Member
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Post by nomad on May 25, 2018 15:56:04 GMT -5
I hope there won't be a 80+ rr stuff, because, imo, it killed the game.
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lubu
New Member
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Post by lubu on May 25, 2018 19:54:24 GMT -5
lefze I 100% agree with you on the first part. With game being so old people going through the endless grind again will find it less appealing because all they wanna do is jump into pvp. The issue with balancing in this game is that the "mirrors" are not exact copies of each other. Although it is an interesting way to give classes their own feel, it makes the classes extremely hard to balance. To truly balance the game, and not just give classes band aids, the classes would have to made as exact mirrors. Otherwise you run into the same problems RoR did. The only other way is let someone who is VERY talented at balancing mmos come and fix the balance problems. Am I saying that the classes in WAR Live are balanced? Hell no lol but atleast we will get something more akin to the game we all remember and enjoyed!
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Post by warpugforlife on May 26, 2018 0:39:54 GMT -5
Im absolutely agree with any proposoal that will reduce grind. Grinding for me kills most fun out of the game. Instant 40(im really in for that) - because i think most of the people are looking for pvp, not tedious leveling. Less or no grind for potions/talismans in comparison wit ror. Easier to gear, in terms of times investment. No rng, or superduper long farm sc's. My ideal server is where you would start with 40/40 charcter and all available gear, or close to that =) I know its a dream,but ehhh... But basically im voiting for less grind approach!
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Post by war on May 26, 2018 1:49:13 GMT -5
Yes let's seperate the tiers on a dead game so people can roam empty zones
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Post by Tion on May 26, 2018 2:46:32 GMT -5
Complex and comprehensive Nerfed buttons rotations hard coded into all classes so you only two two buttons, offense and defense.
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Post by Raw on May 26, 2018 5:40:54 GMT -5
Yes let's seperate the tiers on a dead game so people can roam empty zones Do you realize that lvl 1 to 40 could be achieved on live in a few hours only if wanted ? You had an instant lvl 15 (or 16?) token, and you could enter T4 at lvl 32. And between, many spots of champ rats giving a tremendous amount of xp... Even the most pve-allergic people like me could enter T4 in like 5 hours of game time.. T1-T3 always were a chill zone, where you could discover/slowly integrate abilities into your gameplay, in a rater quiet, non-competitive, non-crowded environment. It's sad to see that disappear. Also i'd like to note that having played a lot in those tiers even when T4 opened and right before the merge on RoR.. Those tiers were clearly *not* empty, and.. before the rvr mechanics change.. still quite fun. The merge destroyed that. The real problem is that RoR team removed all the ways to level up super fast, by removing all rats spots.. They also removed both the doubled rr cap, that gave those tiers an extra purpose, and the fact that the required levels to enter/leave tiers were overlapping (which was pretty cool). Remember how the old tier were when the game closed. If my memory is correct, something like: T1: lvl 1 to lvl 15 (rr30) T2: lvl 12 to lvl 25 (rr50) T3: lvl 26 to lvl 39 (rr78) R4: lvl 32 to lvl 40 (rr100) Cheers
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Post by Raw on May 26, 2018 5:42:31 GMT -5
Oops, t3 entrance was more like lvl 22
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Post by zyr on May 26, 2018 6:04:08 GMT -5
Great to see new project, some good suggestions in this thread and here my 5 cents. English is not my native language, so i have to apologize before you read this.
- Leveling was a thing on retail, it was fun and interactive because of high online. So on private server 40 lvl start would be wise choice. Starting RR should able player to get green pvp gear, 40+ is overkill imo. - Don't touch class mechanics that hard, you can handle balance issues by tweaking scaling formulas i believe. First "mechanics adjustment" on server X turned game into infinite chain of buffs and nerfs making competitive gameplay disgusting. - Add new gear carefully, its bad when 6man steamroll +15ppl easily cause of stats difference. Fun fact that each early WoW expansion (classic/tbc/even wotlk) ruined by end-game gear content. Did you ever tried to stop t3 equal gear fc druid in vanilla? Or get smashed in gcd by SMOrc comp in 3v3 TBC arena? Yes i know, its different game, but gear issue is always thing. - Cant say much about RvR i pref 6man roaming, but current state of RvR on server X seems hilarious. I bet you have some decisions to make RvR great.
I hope you guys can bring us game that we all fell in love with. Good luck with your startup!
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Post by thegreatuncleanone on May 26, 2018 10:25:44 GMT -5
It all comes down to what the People running it want out of the server. And my very limited interaction with one of the members tells me that the goal here is to create a server focused largely on the competitive aspects of the game. So fast leveling was always on the table while Instant 40 seemed like too much to hope for. Both approaches are fine, but at the end of the day fast leveling becomes pointless as the population will progress past the lower tiers at a rate that will leave pve grind as the only viable option. So a decision has to be made about merged tiers before the leveling can be discussed. Will the tiers stay merged? If so, CR40 should either be Instant or attainable at an extremely boosted rate through T1, which would serve as kind of a tutorial. Competing for any amount of time with largely varying access to skills, tactics, gir, renown etc. seems unacceptable to me at least. Will the tiers be separate? Only way this will work is if the population is big enough to support it, and fast leveling would break the lower tiers in no time if leveling is fast. So this would force almost ror like leveling. This in turn forces a grind to end game content, and hampers the competitive aspects of the end game, and especially if the grind for a competitive renown grind and gear grind stays as on RoR, it will limit compositions and playerbase that are competitive severely. So, to me there are two long term viable options and one option that would royaly fuck this server. First one is to keep tiers merged and give Instant 40. Second option is to make ONLY t4 part of the RvR campaign, and also give Instant 40. Third option is to keep leveling and tiers as originally made, slow leveling and the classic progression of t1 to t2 to t3 to t4. First option would also work with the T1 as a 1-40 experience granted the XP gain is boosted massively enough, which is also what I wish RoR would be like. Edit: And please remove the the grammar checker, keeps making the first letter in Words as caps. insta 40 is on the table atm, you will just have to complete t1
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lefze
New Member
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Post by lefze on May 26, 2018 11:30:08 GMT -5
It all comes down to what the People running it want out of the server. And my very limited interaction with one of the members tells me that the goal here is to create a server focused largely on the competitive aspects of the game. So fast leveling was always on the table while Instant 40 seemed like too much to hope for. Both approaches are fine, but at the end of the day fast leveling becomes pointless as the population will progress past the lower tiers at a rate that will leave pve grind as the only viable option. So a decision has to be made about merged tiers before the leveling can be discussed. Will the tiers stay merged? If so, CR40 should either be Instant or attainable at an extremely boosted rate through T1, which would serve as kind of a tutorial. Competing for any amount of time with largely varying access to skills, tactics, gir, renown etc. seems unacceptable to me at least. Will the tiers be separate? Only way this will work is if the population is big enough to support it, and fast leveling would break the lower tiers in no time if leveling is fast. So this would force almost ror like leveling. This in turn forces a grind to end game content, and hampers the competitive aspects of the end game, and especially if the grind for a competitive renown grind and gear grind stays as on RoR, it will limit compositions and playerbase that are competitive severely. So, to me there are two long term viable options and one option that would royaly fuck this server. First one is to keep tiers merged and give Instant 40. Second option is to make ONLY t4 part of the RvR campaign, and also give Instant 40. Third option is to keep leveling and tiers as originally made, slow leveling and the classic progression of t1 to t2 to t3 to t4. First option would also work with the T1 as a 1-40 experience granted the XP gain is boosted massively enough, which is also what I wish RoR would be like. Edit: And please remove the the grammar checker, keeps making the first letter in Words as caps. insta 40 is on the table atm, you will just have to complete t1 Aye, already heard. Anyways, I agree with the direction, regardless of merged tiers or not.
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