Post by Admin on Nov 7, 2018 9:31:58 GMT -5
#Combat and Career Changes
#Archemage
Drain Magic will now steal 60 AP each 3 seconds instead of 20 AP every second
Energy of Vaul will now only heal the Archemage or its passive target
The experimental mode of RoR for Balance Essence has been removed
#Shaman
Yer Not So Bad will now steal 60 AP each 3 seconds instead of 20 AP every second
Fury of da Green will now only heal the Shaman or its passive target
The experimental mode of RoR for I'll take that has been removed
#Disciple of Khaine
Refreshing Radiance has a 25% chance to restore 50 AP per each heal instead of granting a morale push to Restore Essence.
The internal cooldown of covenants has been removed
Efficient Patching now purges both the group and the DoK
Essence Lash will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
#Warrior Priest
The internal cooldown of prayers has been removed
Cleansing Power now purges both the group and the warrior priest
Smite will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
#Magus
Chaotic Rifts range has been increased to 75 feet to match its tooltip
Surging Power will no longer affect Flickering Red Fire
#Engineer
Electromagnets range has been increased to 75 feet to match its tooltip
Improvised Upgrades does now correctly stack with Unshakable Focus and should double your damage, regardless how many stacks you have
#Shadow Warrior
Wrist Slash does no longer stack with other Initiative debuffs
Leading Shots will now increase the chance to critically hit by 15% instead of 8%
#Marauder
The debuff component of Debilitate is now classified "Damaging" instead of "Ailment"
#Swordmaster
Heaven's Blade will no longer refresh itself
Potent Enchantments will no longer refresh itself
Wall of darting steel will no longer critically hit and can be defended against
Wall of darting steel will now trigger blade enchantments
#Zealot
Mirror of Madness will now trigger on heal cast instead of heal received and its internal cooldown has been removed
#Bright Wizard
Embrace the Flames will now buff morale according to its tooltip: 200 points of morale per critical hit. The internal cooldown is set to 3s
#Chosen
Ravages damage has been toned down a bit
Power from the Gods will now correctly regen AP within the global cooldown
#Knight of the Blazing Sun
Bellow Commands will now correctly regen AP within the global cooldown
#Squig Herder
Spikesquig range now 100
#Global
Challenge now works
Deep water fire outside of LV fixed
#Lost Vale
Fixed instancing and lockout issues
#Archemage
Drain Magic will now steal 60 AP each 3 seconds instead of 20 AP every second
Energy of Vaul will now only heal the Archemage or its passive target
The experimental mode of RoR for Balance Essence has been removed
#Shaman
Yer Not So Bad will now steal 60 AP each 3 seconds instead of 20 AP every second
Fury of da Green will now only heal the Shaman or its passive target
The experimental mode of RoR for I'll take that has been removed
#Disciple of Khaine
Refreshing Radiance has a 25% chance to restore 50 AP per each heal instead of granting a morale push to Restore Essence.
The internal cooldown of covenants has been removed
Efficient Patching now purges both the group and the DoK
Essence Lash will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
#Warrior Priest
The internal cooldown of prayers has been removed
Cleansing Power now purges both the group and the warrior priest
Smite will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
#Magus
Chaotic Rifts range has been increased to 75 feet to match its tooltip
Surging Power will no longer affect Flickering Red Fire
#Engineer
Electromagnets range has been increased to 75 feet to match its tooltip
Improvised Upgrades does now correctly stack with Unshakable Focus and should double your damage, regardless how many stacks you have
#Shadow Warrior
Wrist Slash does no longer stack with other Initiative debuffs
Leading Shots will now increase the chance to critically hit by 15% instead of 8%
#Marauder
The debuff component of Debilitate is now classified "Damaging" instead of "Ailment"
#Swordmaster
Heaven's Blade will no longer refresh itself
Potent Enchantments will no longer refresh itself
Wall of darting steel will no longer critically hit and can be defended against
Wall of darting steel will now trigger blade enchantments
#Zealot
Mirror of Madness will now trigger on heal cast instead of heal received and its internal cooldown has been removed
#Bright Wizard
Embrace the Flames will now buff morale according to its tooltip: 200 points of morale per critical hit. The internal cooldown is set to 3s
#Chosen
Ravages damage has been toned down a bit
Power from the Gods will now correctly regen AP within the global cooldown
#Knight of the Blazing Sun
Bellow Commands will now correctly regen AP within the global cooldown
#Squig Herder
Spikesquig range now 100
#Global
Challenge now works
Deep water fire outside of LV fixed
#Lost Vale
Fixed instancing and lockout issues